#define GLUT_DISABLE_ATEXIT_HACK #include#define WIDTH 64#define HEIGHT 64GLubyte Image[HEIGHT][WIDTH][4];GLfloat xRot;void makeImage(void){ int i, j, c; for (i = 0; i < HEIGHT; i++) { for (j = 0; j < WIDTH; j++) { c = ((((i&0x8)==0)^((j&0x8))==0))*255; Image[i][j][0] = (GLubyte) c; Image[i][j][1] = (GLubyte) c; Image[i][j][2] = (GLubyte) c; Image[i][j][3] = (GLubyte) 255; } }} void init(void){ glClearColor (0.0, 0.0, 0.0, 0.0); makeImage(); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //设置纹理参数 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, WIDTH, HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, Image); glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL); //设置纹理环境 glEnable(GL_TEXTURE_2D); //启用二维纹理 } void display(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glPushMatrix(); glColor4f(0,1,0,1); glTranslatef(0.0, 0.0,-6.0); glRotatef(xRot,1,0,0); glBegin(GL_QUADS); //指定纹理坐标 glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -2.0, 0.0); glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 2.0, 0.0); glTexCoord2f(1.0, 1.0); glVertex3f(2.0, 2.0, 0.0); glTexCoord2f(1.0, 0.0); glVertex3f(2.0, -2.0, 0.0); glEnd(); glPopMatrix(); glFlush(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void OnTimer(int value) { xRot++; //旋转角度增量 glutPostRedisplay(); glutTimerFunc(10,OnTimer,1); } void main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(250, 250); glutInitWindowPosition(100, 100); glutCreateWindow(argv[0]); init(); glutDisplayFunc(display); glutReshapeFunc(reshape); glutTimerFunc(10,OnTimer,1); glutMainLoop(); }